Author Topic: Colour issue working with Tires material from Substance Source  (Read 745 times)

I have a problem with a material from substance source "Offroad tire T Sculpts Tread". There is black and grey and not sure what is going on. I'm new to Substance painter, and this is the first material I use from Substance source, so there is something that I'm doing wrong, or that I haven't done yet. How do I get a uniform colour on this?

What you see is simply the reflection of the environment map. Increasing your roughness, or changing the environment map you are using should make the transition less visible