Author Topic: Go all the way up to activate the texture is not user friendly  (Read 131 times)

In Mask Editor there is Image input with texture and Texture (secondary).
Why is the texture 1 opacity and texture 2 opacity all the way up? don't they belong next to their textures.
Here is what happens: I choose the texture and nothing happens in the viewport, oh, I need to go up, all the way up to texture opacity to switch it on. It's not user friendly.
Anything related to texture 1, belongs next to texture 1.
Anything related to texture 2, belongs next to texture 2.

All Substance parameters are displayed in a generic way in Painter at the moment, withthe image inputs at the bottom, no matter the substance materil/filter/generator. It's something we may be able to improve in the future.