For your information, only the PBR shaders use the environment to light the object. So the result using the lambert shader looks ok.
And changing the engine actually changes the substance engine which computes the images in the graph / 2D View, it is not the 3D rendering engine in the 3D View3
But for the PBR shader, can you try to:
- open the attached package/graph
- in the 3D View: go to scene / Reset All, Materials / Default / Shader / Physically Based
- in the graph, right click / View outputs in 3D View
- in the 3D View, go to Scene / Edit and adjust the exposure as shown in the screenshot
thanks !