Howdy,
I am using the ACES_UE4_Log LUT to match Painter's viewport with Unreal Engine 4.
However, it's still miles apart. I've tried exporting the standard neutral model viewer HDR from Unreal but the color space is different and very hard to match. Projection is different as well.
Can you help me to find a workflow where I can use the same HDR images and match lighting/colors between the two?
Not only color but also the way height is translated is very different. In UE4, height/normal is much stronger than in the Painter viewport.
Right now, and I've confirmed with others that ship games in UE4, it's very hard to know what goes out of Painter will look like in UE4. Basically, you have to sit and tweak for a long time, since Painter is far from a WYSIWYG solution.
Thanks in advance.