Author Topic: Big problem when exporte normal map to Blender.  (Read 1349 times)

Hi everyone!
I need help.

I have this problem when I export a normal map from Substance Painter to
use in Blender.
As you can see in the images it show some dark spots in the object, and
it looks worse at glancing angles.
I exported the normal map in OpenGL and it is configured in the node as
"Non-Color Data".
I already tried to invert the normal map channels but the same thing
keep happening, it is also worse if I export the normal map in 16bits
instead of 8 bits.

Thank you all!

Blender File 1:
Blender File 2:
Substance Painter File 1: Substance

DxDiag File:
Substance Painter Log File: Painter_2018.3.1+2617.msvc14.x64.steam.full.24cedb05.txt

I pulled the object and put it into a new blender file, and exported your maps from your painter file and it works just fine.

Just an FYI in blender when you use Material view it's not going to give you a rendered view...

Select Rendered for view port, or actually render it with F12 in Image View.

No problems on my end. Seems to be 100% user error in understanding how to use Blender.
I teach people how to use Substance Painter. :)


Yes, on Cycles the problem does not shows up, but it does show up on
everything else on Blender, even on Eevee.
I can not believe it's *normal* for Blender.

I can not believe it's *normal* for Blender.

You're expecting a feature to work in a way it's not intended. If you're looking for a PBR shader you would render in cycles using the principled shader. You don't use the internal blender renderer, nor do you use "material view" as an indication of what your "render" should look like.

I cannot comment on Eevee as I don't use it.

If you don't use the proper shader and use the tool in the way it's intended for the desired result you will never achieve what you're looking for. I'm going to assume you're new to Blender, if not rendering all together so I would suggest you learn how Blender works, and how to render in Cycles, and Eevee properly with PBR maps.

Best of luck.
I teach people how to use Substance Painter. :)