I don't find any setting for this issue in the forum:
When textures created in Substance Painter are displayed in Unity, it looks enormously different, what is the best setting to make the Unity´s visuals looks almost the same than SP?
I hope someone could help.
Thanks.
I attach the pic showing simultaneously the same mesh in Painter and Unity through the integration plugin. Both have an hdri background pointing in the same direction of the mesh, and then applied a texture Gold from Substance Source, and the result in Unity is like having "dirt" in the surface. I tried with several materials and smart materials and the difference is always notable. It would greatly be knowing how to set Unity to "compensate" the differences between rendering engines.
Thanks.
https://www.dropbox.com/s/rlrbbfdppcmxg2i/DifferentSurface.PNG?dl=0
Hi,
This looks like the roughness map is not being interpreted correctly in Unity. You need to uncheck the sRGB box on the texture in the Unity inspector.
Cheers,
Wes
By default, Unity´s materials use Smoothness rather than Roughness (attached photo), so I lowered the Smoothness from 1 to 0.5 and I solved the issue.
Anyway your response made me acknolwedge where was the problem, so thanks a lot !!
Rafa,
Hi Wes,
Lowering the smoothness is not the best way to fix the issue. You should export a "smoothness" map from Painter. If you export using the Unity Standard metal preset, it will convert roughness to glossiness and pack this into the alpha of the metallic map. Did you use this preset?
Cheers,
Wes
Hi Wes,
I didn´t know about this smoothness integration in the alpha channel of metallic map, and I guess I am already exporting these textures in this way because I use
Live Link Substance Painter - Unity plugin, and I don´t know
the Texture Settings that use this plugin for exporting. ? but in the auto exporter Metallic map you can read MetallicSmoothness (photo).
Furthermore, I realized that
the plugin automatically "drag and drop" the texture maps into their Unity´s material socket box,
but only 3 of them: Albedo, Metallic,
and Normal, but the AO and Height maps are not automatically used (they appear in the automatically created in Unity SP_Textures folder) despite you can manually drag and drop them. I do not know untill what point it can influences.
So question:
¿Is there anyway of setting Live Link Substance Painter - Unity plugin to automatically export in Unity 5 Standard Metallic way? or any another personalized setting?
Rafa,
