Author Topic: Custom Alpha question.  (Read 2218 times)

Trying this custom alpha test pack.

Files are in psd format. So I saved them in png. Imported as alphas into substance painter.

example alpha.

when I use them for height/normal etc.

Edges of shape gives off height too.

Giving square pattern. I know why its happening with surrounding being gray instead of black.

Is there way to control that surrounding falloff area with substance.

Or I need to make my own stitching image with black surrounding.



I am sorry this is in wrong thread.

Should be under Substance Painter  :'(

Try using this map in your height channel instead of as an alpha, and use a smooth falloff like the default brush as alpha.

Thank you.

That works great!