Hi,
I have a mesh with another surface layers behind (such like clothing).
They do not intersect.
In the beginning I could work with it, but after some time the object looks corrupt.
Attached a detail screenshot.
- I am also looking for displaying my mesh as a two-sided material, in my other softwares this is just a button I need to press.
(I read about PBR with alpha blending - is that the same like doublesided?
In case, how can I apply that to my project?)
Thanks