Author Topic: export to subfolders to avoid having all textures as a big mess  (Read 1095 times)

A model has several components, when  I export from Substance Painter, everything gets dumped in the same place all maps for all individual meshes, one big mess.
Is it possible to have the option to save to sub-folders?one check box that is enabled by default.

Simply create a new export preset or modify the one you are using and add the path to the filename for each channel:

instead of $textureSet_Roughness use $textureSet/$textureSet_Roughness