What do you do to discover issues with UVs before you start painting/applying materials?
Some complex models have several parts and the checker board in Houdini, although useful, is not as "loud" as a stretched material.
I've applied materials in Substance Painter to 4 out of 5 components of an object, and I,ve realised that the 5th had very nasty stretching. I went back to Houdini and it took a while to find the right UV island and to notice the stretching. It is there, but it wasn't as clear as it is in Substance painter after applying a material.
Now I've fixed the UVs but I need to re-export the fbx and redo the whole painting.
Do you have a stage where you apply something temporary only for the purposes of checking the UVs and what is that something?
(I'm new to substance painter, and this was my first model I painted in Substance painter)