Author Topic: .sbsar materials don't work properly in Unity  (Read 325 times)

Hi, I created a few .sbsar materials where I have a switch button for Pattern. My materials work properly in Substance Painter, Substance Designer or Substance Player, but in Unity they don't do anything. I set also pattern by grayscale textures and it works well also in Unity. It doesn't work only when "RandomPattern" is use. Any ideas? I try it in various versions of Unity with the same result.




Hi, I created a few .sbsar materials where I have a switch button for Pattern. My materials work properly in Substance Painter, Substance Designer or Substance Player, but in Unity they don't do anything. I set also pattern by grayscale textures and it works well also in Unity. It doesn't work only when "RandomPattern" is use. Any ideas? I try it in various versions of Unity with the same result.



HI,

Is RandomPattern a user defined parameter you created? What is driving it. Would you be able to share the sbs file? If so, please send me a PM on the forums and I will take a look.

Cheers,
Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja