Author Topic: In SP, FBX polyline display, drawing and rendering maps. FBX uv01 02 03 is uv0 u  (Read 432 times)

For SP to import FBX model file, in MAX or MAYA, it is necessary to make multi-UV line 0102 03. In SP, there is no multi-line drawing, baking, baking and other maps obtained by UV01 0203 selection display effect, selection of seamless processes such as UV line drawing production function.

In UE4 engine, UV0 is used to realize texture, UV1 is used as AO, and UV2 is used as basic norm to achieve multiple UV mapping effects.

Rendering UV2 normal mapping UV will have special requirements. In the production project, the line UV of hardened edge in MAYA will break off, which will cause the edge texture seam to be very troublesome when drawing texture. Therefore, it is necessary to identify the basic texture by UV0, reduce the UV texture seam, and use UV3 as the basic structure normal.

It feels like a complicated project, and I hope to add this kind of function as soon as possible. Thank you very much.

Last Edit: December 27, 2018, 08:35:24 am