Author Topic: Arnold and normal map dark  (Read 268 times)

Hello, I've been using substance for a while now but I still have this concern that I can't fix, if I do my textures for arnold, the normal map textures darkens all my mesh, no matter how much I changed the color space it's the same.

I still have a big difference between substance and arnold especially since I have a zbrush displacement map, a substance heigt map and a normal substance map, watch my video you will understand

Thank you very much.   

Translated with

Make sure your normal maps don't have alpha channels.