Author Topic: Arnold and normal map dark  (Read 268 times)


Hello, I've been using substance for a while now but I still have this concern that I can't fix, if I do my textures for arnold, the normal map textures darkens all my mesh, no matter how much I changed the color space it's the same.

I still have a big difference between substance and arnold especially since I have a zbrush displacement map, a substance heigt map and a normal substance map, watch my video you will understand

Thank you very much.   

Translated with www.DeepL.com/Translator

https://vimeo.com/306804922

Make sure your normal maps don't have alpha channels.