hello out there,
I was looking for a way to have some AA (Anti-Aliasing) in iRay Renderer - but the only option there is, does not make any difference, even if I set it to maximum Accumulations (128, I think it was)
I noticed strong "jagged edges" along the rims of a car (from the X-TAON Contest, to be specific), when rendering @4k res with the "3Quarter" cameras. I tried serveral way to solve this, like going for 4k texture res for the wheels, using filters like sharpen, blur and so on. In Painter viewport, the jaggies are not visible, it´s only in iRay!
Only thing that helped with that, was to use a dark, rough material for the spokes - but thats not, what I wanted to, because I´d like them to be some kind of polished aluminium...
anybody else got this problem?