hello out there,
I was looking for a way to have some AA (Anti-Aliasing) in iRay Renderer - but the only option there is, does not make any difference, even if I set it to maxium Accumulations (128, I think it was)
I noticed strong "jagged edges" along the rims of a car (from the X-TAON Contest, to be specific), when rendering @4k res.
In the painter settings, I checked both, CPU and GPU for rendering - it seems, Painter does not utilize both, when both are checked - it only uses CPU in this case. Is this a bug or a feature? AFAIR, Cycles from blender and a few other renderers can use both - but painter can´t?
Cheers!