Hello~
If you have some problem with baking position map, this post might be able to help you.
Is there anyone who has position map that is almost uniform color? I 'was' one who did. Look at the first image below. I made a simple rock mesh for explanation. Position map generally looks like that(All Axis + BSphere).
But as an environment artist, I usually work like the 2nd image. With creating some clones, I used to organize same render mesh for portfolio or something. I never forget to move the UVs of clones not to bother baking mesh maps. Yesterday, I realized that this work style can create artifact on position map(the 3rd image).
Did I miss something? I strongly believe that baking with cloned mesh is pretty usual way.