Author Topic: WebGL normal map issue  (Read 1129 times)

There seems to be an issue with the BC5 normal map that the plugin generates when building for WebGL. It looks fine in the editor but there are lighting issues in the build. The surrounding concrete panels were exported from SP as textures and that could be a workaround, but I would rather have control of the Substance in the Unity editor. Let me know if it's possible for the plugin to generate normal maps that work in WebGL.


WebGL build

In Unity editor