Author Topic: Changed uvs, lost camera presets  (Read 428 times)

I have been working on a submission for the art car contest, and I am running into an issue, which is that I edited the uvs on the car so that all the painted portions would part of the same material/ uv set (for smooth painting) When i updated the project to import my new fbx, it got rid of the pre-determined camrea angles that  come within the project, and I dont know how I can get those angles back so that my renders are to specs.

maybe you should try to copy/paste cameras from the original FBX in your current imported fbx. Be aware to turn on "export cameras" when creating your fbx and check import cameras when importing into Painter.