Author Topic: Normal map artifacts - that I can't see on the model  (Read 823 times)

Hi All,

Any thoughts why I may be getting artifacts appearing when baking the normal map of my model? Also I hope that I can fix this in some way, whether in C4d or Painter?

Substance Painter


C4d


Any input really appreciated. Thanks

Mark

Just as a quick update, I've noticed that it coincides with other cut in holes on the model...but I still hope for a solution if possible!
Last Edit: December 04, 2018, 12:12:51 pm

Please attach a log file : https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file

Posting a screenshot of your UVs would help as well.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Hi Froyok,

I've sorted it! It was the 'Relative to Bounding Box' check box in the Bake mesh maps section. I unchecked it and it corrected the problem. From then nothing came through to the outside.

Thanks for your reply though!
Mark