First of all, thank you Allegorithmic for making another exciting texturing contest!
I understand that this particular contest is Automotive related, thus the decision of using Studio Automotive Neutral as mandatory environment. However as I began working on my submission I have noticed how the environment map gave such a flat and plasticy specular response in comparison to any other environment maps that comes with Substance Painter. Any materials other than super glossy car paint material all look extremely flat when thrown into this environment. To me, this kind of discourages contestants to create material variations and just focus on designing patterns for the car? Are anyone else experiencing this? Still a great contest nonetheless, and good luck everyone on your submissions
here is the same metallic car paint material being rendered in three different environments (1. Studio Automotive Neutral 2. Tomoco Studio 3. cave entry forest)


