Author Topic: Ability to exchange an object without loosing all shader layers  (Read 238 times)

It would be great, even for smart materials, if I could exchange an object.

Even when I replace the object with somehting similar all layers were lost.
There is no need to loose them...

Not sure what you mean here. If I re-import an object in the project settings, all the layers remain as they are. Obviously, if you have differently named shader sets, they are not going to remain. If you really want a batch of layers you want to re-use, just create a folder and drop them all in there, you can then save this as a smart material for re-use. Just be wary of any layers using directly painted detail as naturally, on a different object / uv map, they need to be cleared / re-done for hte new object.