Hi, I'm new to substance Designer and I'm having a little problem with the 3d view in Substance Designer 4.4.1
All was working fine and the outputs were showing correctly until I tried to use one of the pbr examples in my graph. Now the object in the 3d view is extremely low resolution (as if it is mip-mapped). If I increase the tiling of the substance the 3d viewport object flashes momentarily at the correct resolution and then reverts to being very low resolution. Any ideas where I am going wrong here?
Many thanks,
Matt