Author Topic: Using ID material masks - C4D  (Read 1396 times)

Hi All,

I've just exported two versions of a model
- one with one material (set as main model for import to painter)
- the second to set up the baked maps -added to high def maps- with multiple materials (differing colours set up in C4D)

I've selected Match by mesh name and ID colour source > Material Color.

I've then baked the textures and get problems with white areas around the edges of the model as attached. Any ideas what I may need to do to get clean material ID selections?

Thanks very much
Last Edit: November 21, 2018, 12:32:08 pm

I have just played around with the anti aliasing settings with the ID map and that has cleaned it up!