Author Topic: The Archive of Everything [SCENE]  (Read 206 times)

Hey all,

This scene is a reimagining of my friend Yuya Takeda's concept, the archive of everything part - 2 ''

Assets were modeled exclusively in Modo and use rounded edge shader for almost everything. The substance suite drives the texturing process with additional help taken from photoshop.

Check out more and better res pics here -

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