Author Topic: How to get a brush to follow the shape of a Hard Surface?  (Read 664 times)

SP has a bunch of Hard Surfaces, which are mainly used to imprint height/normal into a surface. But I often find I want the affect the color (or other channels) when using these kinds of features. For example, if adding screws to an object, the color/roughness/etc would be a different color than the surface.

But as far as I can tell, there's no way for the Hard Surface's dimensions to control anything but the Normal's shape. This results in something like the attached image, where the normal looks like a screw, but all the other channels are the shape of the brush. In my example, I want the brush to follow the shape of the Hard Surface. In this case, a hex, but each Hard Surface has a different shape.

So how do you go about doing this? Or how do you all use Hard Surfaces to add details that affect more than just the normal?