Author Topic: will the sbsar work on non uv meshes  (Read 539 times)

Today i was working inside unity and i noticed that cube primitive was not containing any uv's

You do need uv's. An sbsar simply outputs regular bitmap textures.
I haven't seen that uv-editor in Unity before, but I think I can see a square that perfectly overlaps the 0-1 space, right? The uv's are probably overlapping, so you would only see a single square.