Author Topic: UDIM or Texel Density??  (Read 804 times)

hi everyone, on my research on texturing i come with the UDIM... is it a real necessity in gamedev industries and as far as i know there should be minimum texture sets for optimization and details of the texture depends on the texel density right??

You shouldn't be going for UDIMs without good reason in the game industry due to high memory and draw call usage... In the movie industry you will see UDIMs used a lot more for scenes.

I always opt for high res maps if I need with the correct density.

With the advance in tech people might already be moving over to UDIM only workflows for models... but until I know my consumers have the hardware I wont do it.
Last Edit: November 11, 2018, 09:50:53 pm
I teach people how to use Substance Painter. :)