Author Topic: change map type using my pre existing layers?  (Read 329 times)

hello everyone so yesterday i posted about a diffuse map being black, an well i kinda figured out my issue.

i have the channels set too "diffuse, secular, normal" but i want to export for ue4 and sketchfab which needs the workflow apparently of "base colour, roughness, metallic, normal's, occlusion" for a metal object.

is there a way i can transfer the detail on my alredy existing diffuse, speculer ect maps over too the ones id need to transfer detail too UE4/UDK

thanks :)
Last Edit: November 11, 2018, 09:53:01 pm