Ow hey, urm sorta from zbrush/maya/substance for a full character i have never done a full character before so learning as i go!
i was trying to get something for a "game ready" character model so was doing the weapon on a 512x512 sheet.
the diffuse is just purely black yes when i isolate it on the model, the spec is the like dirt and scratches, and the normal is just well the normal. i cant find were the colour information is coming from (the metallic look)
the export settings were custom for each map using the RGB option for diffuse so it came out just black as thats how it is in the program, but i have no clue were the metallic is coming from.
so im not sure what my best course of action is here. i cant link the file here apparently. sorry if this is a frustrating or a silly mistake as im really new too this technical side of character art.