Hi! I have been gone like 2 months from creating things, fired up SP today and was surprised to find out every single mesh (from blender) i try to use now generates a single '1001' texture set instead of what materials are named in blender. I have the import options of "create texture set per UDIM tile" as before but its not working for whatever reason.
Tried it on a few meshes none seemed to work (those i successfully painted and plugged to my ue4 project included and a fast test object). What am i doing wrong? D:
Edited: Solved, big thanks to Volker for the help!