I've always created Substances that have a single output node for each type of output (base color, ao, metallic, roughness, etc). But what if I create a combined output, where metallic goes in the "r" channel, ao goes in the "g" channel, etc. The 3D view doesn't seem to show a correct preview when I do this.
Is there a way to get the 3D View to pull individual channels of a texture? I've already tried adding multiple "usaged" to my combined texture, but 3D view doesn't seem to pick it up. For example, in this attached screenshot, why doesn't the 3D view use the "r" channel of this output for metallic?