Author Topic: Atlas node  (Read 1239 times)

Hey guys,

One of the techniques to improve performances, is to reduce the number of drawcalls , and texture atlases can really helps on this.

So I think it could be a great idea to create an "Atlas node" that allows us to plug in input multiple material/graph/sbs, to arrange them in a new UV space so we obtain an atlas in output.

This way I can still work independantly on each material and think about my atlas, as the next step.