Author Topic: Blender UV's to Painter  (Read 3578 times)

Some time back there was a series of tutorials regarding creating and exporting Blender UV’s to Painter on YouTube have they been removed.
Best Regards
George

Why would you need to export the uvs separatedly??? the uvs are exported within the mesh. SPainter automatically read the uv information from the mesh. Or do you mean to export the image of the uv layout? if thats the case, there is an option in the uv panel of blender that says export uv layout...

Not sure were I mention exporting UVs separately try reading my request again.

...creating and exporting Blender UV’s to Painter...

That sorta sounds like you're looking to do that as a discrete operation.
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I probably should have explained myself better.  What I was looking for, some time back there were a series of tutorials for Substance Painter on how to set up your model in Blender with the correct UV layout and then export the model to substance painter, there were about ten tutorials in the series.

I'm a real noob in Blender, maybe even worse at that than I am at Painter, but I've not run into any particular issues going from Blender to Painter.

My models tend to be pretty simple, not lots and lots of parts, no texture atlas sort of stuff.

The main "trick" I can think of is to be sure to UNWRAP your model prior to exporting the OBJ or FBX file.

Perhaps if you give a specific problem you're encountering someone can help you here.

Good luck.
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Thank you but I just wanted to use the tutorials as a refresher, But I see you mention (no texture) at this moment in time I am putting together a set of tutorials on how to create Colour ID_Map for a prop in Blender then take it across to Substance Painter from there to iClone via 3DXChange hope to have them ready within a week or two keep your eye on the Reallusion forum which I know use.

Best Regards
George     

Wow!  There *is* more than one iClone user over here.  :)

Several weeks ago I created a color map in Blender and got it to work in Painter, where I created textures, and brought my model into iClone.

Here is the short version of what I did:

- Vertex painting in Blender
- - - If you want nice sharp edges to your painting (filling specific polygons), this is handy...
- - - http://teanmoon.tumblr.com/post/149513276160/how-to-flood-fill-vertex-paint-in-blender

- Export FBX
- - - I only got it to work via FBX, but see comment in the "Painter" step

- In Painter
- - - Bake the color map
- - - I only got it to work via FBX, but I since learned this is a Checkbox I overlooked that should make OBJ work too
- - - Do usual Painter stuff
- - - Export texture maps

- In 3DXchange
- - - Import the OBJ or FBX
- - - Verify scale and orientation and origin
- - - Export as iProp to iClone

- In iClone
- - - This is where I applied the textures, rather than fussing with them in 3DXchange
- - - I was also adding a Substance in this step
- - - Re-save the iProp now that it is complete

Woo hoo!  Savor the victory.
Last Edit: February 25, 2018, 06:18:21 pm
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Yes, I am that other iClone user ha ha, your method looks interesting the tutorials I will be doing are geared more towards the beginner. In the past I have shied away from SP but now  I feel a bit more comfortable with the program my next aim is 3D Coat? 
Thank you for the link I shall bookmark this site
Best Regards
George