Author Topic: Creating anime textures  (Read 927 times)

Messing around trying to create anime style textures in SP and SD for use with UE. Trying to get either the clean CGI toon look or the old style hand drawn.  I already got shadders for UE4, that will give these looks but I was hoping to create base textures so that I can use the art outside of UE 4. 

My most successful attempt at this point was simply removing height map, roughness and metalic maps. Which gives a cartoonish look but not what I am after

Was thinking about creating the color textures in SD with varibles, color, brightness and edge darkening, that can be adjusted in engine

Any advice on this would be appreciated