Hello! Ive run into this issue where I have made a single shape, with color and a height, and now I want to tile it randomly.... however the tiling in the grayscale tile sampler does not match the tiling of the color tile sampler.
I have copy pasted all the values, and the issue seems to lie in the "Max" alpha blending of the grasycale sampler. I can't seem to find any attribute that will let me use the "depth" calculated in the grasycale tile sampler to apply it to the alpha cards made in the color tile sampler.



As you can see, each one looks fine separately, but when I try combining them into a material the depth of the leaves doesn't match

Here I am showing both tile samplers blended (grasyscale just multiplied on top of color) and yo can see how the grayscale cuts is off in many parts.... every once in a while the leaves match, but not most of the time.
I am not sure how to address it but I feel like surely someone has tried this before and come up with a solution???
Thanks!