Author Topic: Flood Fill Bug  (Read 333 times)

I've happened to notice this several times, but there seems to be an issue with the flood fill to random grayscale node. All the other flood fill to- nodes seem to work fine. The input mask I'm using is fine. 100% white on black mask so I'm not sure why there are issues? The workaround is simple, but figured it was worth mentioning the issue.

Could you attach the nodes in a graph you are generating the flood fill from? This will help determining the issue.

This is a bug in 2018.2. It should be fixed if you get the latest patch (2018.2.2)
Esger van der Post.
Texturing addict.