Author Topic: Textures processing  (Read 2247 times)

Hello! Could you help me with this task. I have a couple of hundreds of diffuse textures, and I need to generate the rest of the maps ( normal, ao, etc.) Maybe you could give some advice\ workflow or maybe there is already working solution for this task? I would be grateful for any help.
Last Edit: September 27, 2018, 10:39:29 pm


It should be a pretty easy process using sbsrender.
Look at the variations sample for some inspiration.