Author Topic: Missing generator 'grunge_scratches_dusty'  (Read 1004 times)

Back in June 2017 I have created multiple Smart Materials in SP, that used built-in generator named "grunge_scratches_dusty".
Now I need to recreate those materials in SD. It seems this generator don't exist in new versions of SP and SD. Did this generator changed name?

This really huge problem for me because I need to make exact replicas of those Smart Materials. I cannot eyeball it and use other generators, new assets must fit to those created in last year. Can someone from Allegorithmic provide me SBS file with this generator?

Hey, this must have been a custom node (not a default one), because:

1: we don't know this one
2: we never remove assets from the lib (we may hide them, but not remove them).

Hi. I've found old Designer installers and searched in resource folders. In fact this generator was never bundled with Designer. But it was bundled in Painter 2 and removed in v2017. It is the only missing generator.

I have old SBSAR file but can't import it to Designer. Any chance to get SBS of this generator?

https://i.imgur.com/EnzapOA.png
https://i.imgur.com/otBUboS.png
https://i.imgur.com/ZtF6Efh.png
Last Edit: September 22, 2018, 04:35:53 pm

moving this on SP

The resource you are looking for is not a generator but a procedural grunge substance file that was made for Substance Painter specifically. Since then the resource has been removed because it didn't match our standard of quality when we updated our collection of grunges textures.
If you install an old version you should be able to find back the substance file in the installation folder and use it in Substance Designer.
Last Edit: October 01, 2018, 12:13:01 pm
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Hi. As you can see in my previous post I already found SBSAR file from Painter2 but it can't be imported to Substance Designer.

https://i.imgur.com/ZtF6Efh.png

Make sure you try to open the right files. A resource can have a metadata file (located under .alg_meta folder) which has the same name but isn't a Substance file. Substance Designer won't be able to open it.
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.