Author Topic: UVs not updating when using send to substance  (Read 1109 times)

I am new to using Livelink/Send to Substance in UE4 and I have an issue with making adjustments to the FBX.  I can reimport the object in Unreal but when I use "send to substance painter" it will use the old UVs and FBX.

How can I set up my files to avoid this problem in the future?  Thank you!

Edit:  Fixed by reimporting in project configuration and reassigning texture slots after a blank texture is created.  Perhaps not the proper fix but worked for me.
Last Edit: September 24, 2018, 12:04:10 am