I am new to using Livelink/Send to Substance in UE4 and I have an issue with making adjustments to the FBX. I can reimport the object in Unreal but when I use "send to substance painter" it will use the old UVs and FBX.
How can I set up my files to avoid this problem in the future? Thank you!
Edit: Fixed by reimporting in project configuration and reassigning texture slots after a blank texture is created. Perhaps not the proper fix but worked for me.