Author Topic: Substance Triangulates Planar Fbx Mesh  (Read 456 times)

I am trying to import an FBX file that I modeled in Blender. I am using the same old settings of mine but I get an error where one of the quads of the mesh gets triangulated. It's a super simple one-sided plane and all vertices have the same elevation.
Here's the screenshot of the problem. Thank you for your help.

This is a known issue. Right now we don't have a fix for it yet, however it shouldn't stop you from working. :)
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.