Hi everyone,
@Pegot and
@Alex Blair : Would you mind sharing your graphs with me ? (right click on your package and select "export with dependencies" to make sure all dependencies are attached)
@Victor Luca : You are facing different issues, here is a summary
Problem n°1 :
Your issue was related to a wrong variable introduced in the Tile Random Grayscale node. The Tile Random Color and Grayscale were not matching before the 2018.2.0 version, so we corrected that but introduced a wrong variable at the same time.
Here is a way to understand the error message :
[ERROR][SBSCooker]Variable type mismatch:
Variable Name: background_color
// Name of the problematic parameter // Of Type: Float
//Expected type for the parameter "background_color" // Accessed By: Get Float4
// Current type for the parameter "background_color" // While Evaluating Parameter: background
In Graph: pkg:///tile_random?dependency=1290776988
//Problematic node / graph//As we fixed the graph itself, this issue has been fixed in the last version (2018.2.1).
Problem n°2 :
As you said, the Flood fill node is the reason of your current issue as this node is only working using the GPU engine. You can change this directly inside of UE4. This can be done by going to Edit -> Project Settings -> Scroll down to the bottom to Plugins/Substance -> Under 'Cooking', change the Substance Engine dropdown to GPU Engine. This also requires you to restart UE4 for it to take effect. (here was a thread about it :
https://forum.allegorithmic.com/index.php?topic=22115.0 )
Hope it helps
