
I hope I do not duplicate this topic, if someone else had same issue/solve, please redirect me.
Problem description: I am exporting from Blender to FBX or OBJ with a texture Atlas that shares UVs from different objects. Importing the OBJ the UV creates the shown stretched lines which seem to be connections between the vertex representing two borders of two islands where I set a seam. Is there anything I can do to make this go away? (It messes AO bake up as well). THe UV islands are properly imported (same as in Blender) and all position / coordinates are the same - only those stretches appear. This is not the case for all and seams to be persistent for atlases. I will try to merge the objects and see if the same issues remain importing with a single UV.
But maybe there is a fix for this and I simply do not know it? Thank you for your help.