Author Topic: UE version 4.20.2 crashing with plugin 4.20.0.30  (Read 1394 times)

Whenever I try to build a project that includes the substance plugin, the project won't build. I'm trying to build for Win 64 bit, have VS 2017 Community with all C++ installed. Compiler version is set to VS 2017 an packaging is set to shipping.
This is the error I get:

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Köln/SAE/Abgaben/Blueprint Abgabe/Wohnung/Wohnung.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Köln/SAE/Abgaben/Blueprint Abgabe/Wohnung/Wohnung.uproject" -cook -stage -archive -archivedirectory="D:/Köln/SAE/Abgaben/Blueprint Abgabe/Neuer
 Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Wohnung.uproject
LogSlate: FSceneViewport::OnFocusLost() reason 0
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Unreal Engine\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Wohnung Win64 Shipping -Project="D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Wohnung.uproject"  "D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Wohnung.uproject" -NoUBTMakefiles  -remoteini="D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung" -skipd
eploy -noxge -generatemanifest -NoHotReload -log="C:\Users\Gianni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.20\UBT-Wohnung-Win64-Shipping.txt"
UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.13.26128 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.13.26128) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Took 4.007032s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\Unreal Engine\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Wohnung Win64 Shipping -Project="D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Wohnung.uproject"  "D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Wohnung.uproject" -NoUBTMakefiles  -remoteini="D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung" -skipd
eploy -noxge -NoHotReload -ignorejunk -log="C:\Users\Gianni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.20\UBT-Wohnung-Win64-Shipping_2.txt"
UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.13.26128 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.13.26128) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)):   Building 3 actions with 8 processes...
UATHelper: Packaging (Windows (64-bit)):     [1/3] PCH.Wohnung.cpp
UATHelper: Packaging (Windows (64-bit)):     c1xx: fatal error C1083: Datei (Compilerzwischenstufe) kann nicht geöffnet werden: "D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Intermediate\Build\Win64\UE4\Shipping\Wohnung\PCH.Wohnung.h.pch": No such file or directory
UATHelper: Packaging (Windows (64-bit)):   ERROR: UBT ERROR: Failed to produce item: D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Binaries\Win64\Wohnung-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)):          (see C:\Users\Gianni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.20\UBT-Wohnung-Win64-Shipping_2.txt for full exception trace)
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Köln\SAE\Abgaben\Blueprint Abgabe\Wohnung\Binaries\Win64\Wohnung-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)):   Total build time: 3.69 seconds (Parallel executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 3.9695037s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Gianni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.20\UBT-Wohnung-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Gianni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.20\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Gianni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.20\UBT-Wohnung-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 0