Hello, i'm making a complex model in Blender with several objects that i will texture in Substance painter and then import into Unity3D. I know that SPainter comes with many export presets, including Unity PBR and Blender Cycles PBR.
Obviously, textures for Blender are different than textures for Unity3D, due to their different implementation of PBR shaders... but i don't want to have 2 different sets of exported textures.
Blender textures = BaseColor - Metallic - Roughness - Normal
Unity3D textures = AlbedoTrasparency - MetallicSmoothness - Normal
So, BaseColor == AlbedoTrasparency and Normal == Normal, but what about the MetallicSmoothness Unity3D texture, that combines Metallic and smoothness into one texture?
Does someone knows the best way to use all ot those texture into Unity3D and also in Blender PrincipledBSDF shader?
I prefer to keep the "3 textures" solution used by Unity, to reduce total amount of memory.
Grazie!
