Hey everyone,
I am currently running into a 16-bit issue with using the Substance Texture node within Maya. I have set all of the nodes in the Height output chain to 16-bit in Substance Designer, and when I manually export the maps out of Substance Designer, these are outputted at 16-bit. However, when I use the Substance Node in Maya, and create maps using "Automatic Connections," there is banding and artifacts in the render. If I open the map generated by "Automatic Connections" in Photoshop, I can see that this image is 8-bit.
I'm trying to figure how to make this auto-generated map to save at 16-bit so that I will not see banding in the Displacement. Saving out images will not work for the needs of this project. If possible, keeping the procedural dynamic attributes for animation purposes is preferable.
I'm using VRay as the renderer and Designer 5.6.2. Also, this is for an animation/vfx type pipeline not real-time. Any ideas?
Banding:

Map created using "Automatic Connections" is piped into the Displacement Shader in Maya:
