Author Topic: Modify the Parameters of a node plugged in to an FX map node?  (Read 431 times)

This should be a very simple question to most, but I am just now touching on the FX node and need a hand.

I am attempting to create an animated material, and I simply need a way to drive the "Disorder" parameter on my Perlin noise node from 0-1 over the course of a few seconds.

I have seen people making animations with an FX map node, and they are delving into very complex stuff, when really all I need is to drive an existing parameter. I can't figure out how to get a hold of the parameter. Modifying it should be easy enough, but I am not very well versed in the limitations and capabilities of the FX map node.

Any ideas? Thank you!

Okay, so I did some digging, and it seems that I was misinterpreting the purpose of the FX Map node.

It's also much simpler than I realized. The Param that I want to animate seems to just need to be exposed, and I can manipulate that Param using other packages such as substance player.