Author Topic: import substance player presets  (Read 898 times)

hey there, been trying out creating a flexible texture in designer that I plan to use as a tileable in Maya. I have found that adjusting the substance and baking out maps inside of substance player to be real convenient. However I also want to paint material masks inside of painter. I am trying to use the multi-material shader inside of painter (would be nice to be able to adjust substance here btw) but I would like for a quick and easy way to use the presets I created inside of Player.
Player already exports preset files (SBSPRS)
It would be nice of Painter could import this files! (you can already save material presets inside of painter, so it be nice to be able to import them as well!)