Author Topic: Create a new randomised layout in a larger texture area from a small sample  (Read 187 times)


I have been trying to recreate some fabrics lately from 8 captures (lighting angles) in Substance designer.

This is my Graph:


The issue that i have encountered, is that, when i scale it up, the texture looks like it is repeating a whole bunch of times and the output texture scale is to big (even at max scaled-down value in painter).

is there a way that substance painter can automatically generate a new randomised seamless texture from my capture at a smaller size (say a quarter or 8th of the original scale), whilst randomly filling out the same resolution/canvas to minimise these issues?