I'm referring to the latest Substance Painter update from today, numbered 2018.2.1-2402. Let me first say that I am extremely happy with the new features added, like the visual shifting of fill layers, non-square alphas, and especially the SSS feature.
However I have two little questions:
1. In the shader settings, the SSS color set there applies for ALL textures in my project equally. Shouldn't I be able to set individual colors for SSS for different texture sets, and there also be able to use masking in a layer stack to treat i.e. UV islands differently (like i.e. teeth, skin, hair)?
2. When I add a scattering channel to a material, the channel is added for all existing layers in that material, which is fine.
However, while it is normally added but de-activated (which I think is the desired alternative), it is however ACTIVATED for ALL filters which exist in any layers in this texture's material layer stack. Is this probably a bug? Because I find it disturbing, after adding a 'scattering' channel to a texture domain, to subsequently go through the entire layer stack and search for any FILTERS where 'scat' channel has been added AND ACTIVATED, and de-activate all of those manually?
Thank you for some advice, am I missing something?