Author Topic: Normal map seams on hard edged UV borders  (Read 1654 times)

I'm having trouble baking normals for what I consider a simple model.

Here is a screenshot of the normal error, and my UV layout.
I have hard edged the borders as some of them do make 90 degree turns.
I have tried doing the same to a normal cube, which baked perfectly, so I don't understand why these seams appear on all hard edged UV borders?
I have attached the _low and _high models I use.
If that isn't working, here's another link